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Slime Rancher Plortable edition - 3D artwork remake
Main Render of the Final Image: 3D Remake of the Slime Rancher Plortable Edition Switch Cover Artwork by Aimee Cairns. Consisting of over 170 3D objects all of which have hand painted textures.

Main Render of the Final Image: 3D Remake of the Slime Rancher Plortable Edition Switch Cover Artwork by Aimee Cairns. Consisting of over 170 3D objects all of which have hand painted textures.

A close-up of Beatrix and the slimes around her.

A close-up of Beatrix and the slimes around her.

Close-up of some of the slimes at the top of the scene, including the slightly transparent Quantum slime. Looking closely, you can see a shocked mosiac slime below the quantum through it's transparent body.

Close-up of some of the slimes at the top of the scene, including the slightly transparent Quantum slime. Looking closely, you can see a shocked mosiac slime below the quantum through it's transparent body.

Low Poly version of the Final Render image.

Low Poly version of the Final Render image.

Video close-up to full view of Final scene

Jacket: hand-painted texture map

Jacket: hand-painted texture map

Pants: hand-painted texture map

Pants: hand-painted texture map

Pants: Bump map

Pants: Bump map

Quantum: hand-painted texture map

Quantum: hand-painted texture map

Gloves/Hands: hand-painted texture map

Gloves/Hands: hand-painted texture map

Progress screenshot: Rigging Beatrix

Progress screenshot: Rigging Beatrix

Progress screenshot: UV unwrapping

Progress screenshot: UV unwrapping

Progress screenshot: All objects modelled

Progress screenshot: All objects modelled

Progress screenshot: Working on the details of Lucky slime coin

Progress screenshot: Working on the details of Lucky slime coin

Slime Rancher Plortable edition - 3D artwork remake

This project was done as part of my course, and for this assignment, I had to create a 3D asset as if I was applying for the role of a 3D artist at a game company. Although the project allowed for personal interpretation in how this work was approached, I chose to go above and beyond by creating a whole scene instead of just one modelled item which is what I believe the breif intended students to do. I decided to try my hand at creating a 3D version of Aimee Cairns' original artwork for the Slime Rancher portable edition switch cover, the game is by Monomi Park.

My motivation for making this choice was to push and improve my abilities in a variety of 3D artistic domains. This included modelling, setting up the scene, and doing the labor-intensive hand painting of textures, bump maps, specular maps, and other effects. I decided to finish this entire project using Blender, a free and flexible programme. My goal is to work for myself after I finish my course, so I purposefully worked to improve my skills by using open-source tools like Blender.

The requirement to follow an established visual style added another level of difficulty, making sure that the colour palette and general aesthetics were true to the original concept. However, I added some personal touches by taking off Beatrix's bandages and face bandaids, which helped to create a more lively and fun environment. In addition, I changed Beatrix's head and body proportions to better fit my own artistic vision while keeping her fundamental characteristics.

I have included some of the final renders, selected texture maps that are among my personal favorites, and various screenshots for your review and consideration.

Your feedback and comments are warmly welcomed.

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